Scout (Lv30) |
Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines.
Class Bonus
• Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm
• 2x Blasting Powder Trap
Gain 3 skills
• Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s) |
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Gunner (Lv30) |
Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.
Class Bonus
• Launcher PT 122,286
• Defense PT 34,393
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Launcher
Gain 3 skills
• FlashBang – cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
• Target Fix – precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
• Compound Siege – powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A) |
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Phantom Shadow (Lv40) |
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.
Class Bonus
• Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (white/normal)
• 3x Advanced Blasting Powder Trap
Gain 2 skills
• Illusionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A) |
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Dementer (Lv40) |
They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.
Class Bonus
• Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Ammunition
Gain 3 skills
• Self Destruct – turns the user into a time bomb, and decreases HP to 1 (self, FP=90, Recharge=300s, Duration=300s)
• Mind Poison - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Gate Capsule – creates a portal that returns your party to a binding location (party, FP=90, Recharge=300s, Duration=?) |
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Striker (Lv40) |
The most powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.
Class Bonus
• Range PT 944,327
• Launcher PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Rocket Ammo
Gain 3 skills
• Dread Fire – powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Doom Blast – powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)
• Siege Mastery – increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s) |
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